Expand your customer base to form lifelong brand loyalists, increasing average selling price and frequency by decreasing price sensitivity while garnering evangelists to promote your brand through word of mouth. That’s the goal of marketing.
Gamification
I started playing My Coke Rewards in December 2007. I usually enter codes for 2 liter bottles of pop (worth 3 points) or 12 pack cans (9 points). After almost five years, I have about 1,050 points. I don’t cheat or buy codes online. (Yes, there is a black market for Coke Rewards codes. Much like property swapping during the McDonald’s Monopoly game.)
I’ve amassed my points organically. I keep playing because I’m a consumer who has been gamed, because I expect a great prize when I reach a high point level, and because Coke accomplished their goal: I am more engaged in the brand and spend more time on their site.
Sadly, the most point-expensive prizes aren’t off the charts. What’s funny is the variance in prizes for a point level. 1,000 point rewards:
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1000 Points
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1000 Points
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1000 Points
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1000 Points
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1000 Points
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1000 Points
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1000 Points
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- Garden tools
- $100 restaurant.com gift card
- $25 Nike.com gift card
- a yoga mat
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1500 Points
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Madness, right? But I echo 2Pac: I Ain’t Mad At Cha, Coke. You gamified drinking Coke and I participated because humans are inherently competitive, I like your brand so I want to project that image, (and admittedly, because I was doing research).Consumer psychology
…critics say the risk of gamification is that it omits the deepest elements of games — like skill, mastery and risk-taking — even as it promotes the most superficial trappings, like points, in an effort to manipulate people.
-NYT, You’ve Won a Badge (and Now We Know All About You)
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http://www.facebook.com/xoOoKissThisoOox Crystal Felmly
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http://www.emilybinder.com Emily Binder
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